Thing with SDL is it has a nice progression, SDL is interoperable with OpenGL so when SDL becomes too restrictive or too slow, just throw in some GL code. And once you're comfortable with OpenGL you dont need SDL and you can write your own libs!
Thing with SDL is it has a nice progression, SDL is interoperable with OpenGL so when SDL becomes too restrictive or too slow, just throw in some GL code. And once you're comfortable with OpenGL you dont need SDL and you can write your own libs!
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
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