Then you should have stated that buggy software that tries to use shaders among other things, can crash PC, not shaders themselves. The link you have provided redirects to ANGLE issue tracking support. The only thing you prove by this is that ANGLE has issues but you did not address any of my shader questions.
In any case, ANGLE is just an application of Adapter (or "wrapper" in some literature) software pattern. In no way it will help to resolve API issues as you are just redirecting OpenGL ES API, on top of which WebGL is based on, into Direct3D API. I think this will create more issues than it will solve.
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