Frustum clipping for current GPU's should be done on per-object level (and object probably should contain 100's of triangles). So this will avoid 100x T&L cost on video card.
Frustum clipping for current GPU's should be done on per-object level (and object probably should contain 100's of triangles). So this will avoid 100x T&L cost on video card.
There are only 10 types of people in this world; those who understand binary and those who don't.
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