You realize the "faux pas" behind MMO projects by small developers, right?
Why does my skin crawl when a new member's first project is a huge MMO or RPG...
Well I'll save the long discussion, because I don't want to take your thread too far off-topic, but here is a link to a very recent discussion about this very matter. I hope it helps, even only if to a degree. (Since I don't know what your project is supposed to be exactly in all fairness.)
There is no problem with the MO part, but any hobbyist developer should steer WAY clear away from huge amounts of content/asset requirements. They are project killers.
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