Hmm, thanks for that, I'll make sure to put a note in my code once I get my windows virtual machine booted and ready to compile Of course, the focus before that is getting the mouse support thrown into the SDL event code for windows and (maybe) mac OS X!
Thanks for the find though
Edit:
Thanks to some free time, the scroll speed now varies based on how close to the edge of the screen the cursor is, woo
Also, by not running upx on the binary increased performance in terms of 'feel' on a grand scale. The downside to that? Its no 896K for the exe rather than 280... Its a bit bulky, bu I'll see if I can't cut some bulk out of my units once i'm finished with the entry, although I reckon its more due to the fact I'm using OpenGl and XLib directly (from a prometheus point of view) ^^
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