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Had some troubles but finally the game itself is finished so I started with the mission design. Here you have a view of the "Briefing Mission" screen:
The problem here is that Allegro's text drawing procedures corrupts the stack so I can't use them; note that I'm using last SVN-Work In Progress Allegro.pas. I had to create my own text drawing procedures.
Just what I said...
Last edited by Ñuño Martínez; 21-04-2012 at 05:57 PM.
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A lot of things done, but there's a lot of things that should be done.
For example, I'm having problems because the engine isn't well designed (as I said, it's a dirty engine ) so it needs to be refactored (is it the correct spelling? ) but obviously I have no time now. Anyway I'm happy with the results and I've learned a lot.
A big trouble is that I can't make it run in Windows. I'm sure the problem is my Allegro's to Pascal wrapper, but I can't fix it now. Anyway Linux can deal with it (which makes the Windows issues more bizarre).
Here you have a solo fighting. You can see the title screen, the AI in action, the radar and the targeting device, which makes things a lot easer.
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Looks awesome mate! Well done
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
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