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Thread: Momen 3d

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  1. #40
    Quote Originally Posted by de_jean_7777 View Post
    No need to paint them, but some indicators would be nice. Like in freelancer for example, there were these red indicators for the targeted enemy (a square of sorts on the HUD), and a motion adjusted indicator where you should shoot to hit that enemy, which made things a lot easier. A lot of the games of similar type I played used the same indicator mechanism.
    That's not a bad idea. Actually I play a lot with old Microprose's F-19 that has that HUD indicators.

    Quote Originally Posted by WILL View Post
    Hey whatever happened to Video "[3]"?
    Er... I don't know what are you talking about...

    [edit] I've found it!


    And here you have one with Ruben's 3D models: video [5]

    [/edit]

    BTW, if judges can't run my entry (SIGSEGV or that), I've found that it only hapens with the "release" version of Allegro, but using the "debugging" version of Allegro it is more stable. Unfortunately it's necessary to make a modification in one file of Allegro.pas (or use the latest SVN), and recompile with "-g -dDEBUGMODE".
    Last edited by Ñuño Martínez; 06-05-2012 at 05:22 PM.
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