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Thread: Voxeled - A Voxel Editor

  1. #1

    Voxeled - A Voxel Editor

    Some time ago I created a voxel editor, just for fun (even though I might use in future projects).
    To use, import a image (16x16 pixels) and use it as base to add or remove voxels.
    It saves the file as a .vxl format, if you want to use it for games or something, the format is quite simple, just a raw 16x16x16 array of RGBA colors (4bytes).
    Download it here: www.pascalgameengine.com/downloads/voxeled_alpha.rar
    I'm open to any suggestions

    Last edited by WILL; 09-07-2012 at 10:03 PM. Reason: Copied the image INTO the post rather than having it hosted elsewhere...
    www.pascalgameengine.com - Crossplatform 3D game engine

  2. #2
    looks good in the picture . but
    Access violation
    i read the log file but no hint about the error

  3. #3
    Hmm, what are the last lines of the log file?
    www.pascalgameengine.com - Crossplatform 3D game engine

  4. #4
    [System] End of log session.

  5. #5
    I don't get any errors, but controls feel a bit awkward. Cannot control the camera with mouse, and block placement seems very random. The placed color seems random, and also where it appears or is being removed isn't where i point cursor at.

  6. #6
    Quote Originally Posted by AirPas View Post
    [System] End of log session.
    Hmm, maybe your videocard is not supported? What card do you have?


    Quote Originally Posted by User137 View Post
    I don't get any errors, but controls feel a bit awkward. Cannot control the camera with mouse, and block placement seems very random. The placed color seems random, and also where it appears or is being removed isn't where i point cursor at.
    Yes, for now camera can only be moved with keyboard. Did you import a picture? Maybe it was not right size (16x16)
    Block placement appears ok here, clicking on a block puts a block or removes depending on the mouse button pressed.
    www.pascalgameengine.com - Crossplatform 3D game engine

  7. #7
    Yeah, i tested with opening different sample files. At some points where i right/left click, voxel didn't disappear or appear.

  8. #8
    Quote Originally Posted by Relfos View Post
    What card do you have.
    mine is ATI Mobility Radeon X1300

  9. #9
    Quote Originally Posted by User137 View Post
    Yeah, i tested with opening different sample files. At some points where i right/left click, voxel didn't disappear or appear.
    Strange, now I don't know if it is really a bug or if you are trying to click on empty spaces maybe?
    The picking code should work 100%, at least on all hardware I tried (lots of it).

    Quote Originally Posted by AirPas View Post
    mine is ATI Mobility Radeon X1300
    Just checked the specs, that card should be supported. Hmm, I'll try to upload a debug build later.
    www.pascalgameengine.com - Crossplatform 3D game engine

  10. #10
    I like voxels a lot, because it remembers me good old pixelated games.

    Some years ago I tried to build a voxel engine named Voxrend but then I switch to Pascal and the project is currently abandoned (and very buggy ). I'm tempted to restart the project, but it uses ray-casting to render and result is quite ugly (specially compared with Ken Silverman's Voxlap and such). I was searching for better algorithms but I can't find any that convinces me.

    As suggestion, it would be nice if it supports Ken's formats (VOX, kvx and kv6, IIRC)
    Last edited by Ñuño Martínez; 03-07-2012 at 01:53 PM.
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