I like voxels a lot, because it remembers me good old pixelated games.
Some years ago I tried to build a voxel engine named Voxrend but then I switch to Pascal and the project is currently abandoned (and very buggy ). I'm tempted to restart the project, but it uses ray-casting to render and result is quite ugly (specially compared with Ken Silverman's Voxlap and such). I was searching for better algorithms but I can't find any that convinces me.
As suggestion, it would be nice if it supports Ken's formats (VOX, kvx and kv6, IIRC)
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