Quote Originally Posted by SilverWarior View Post
For 3D pathfinding I would recomend using A* pathfinding algorithm or even Near Optimal Hierarchical Patfinding (HPA*) http://aigamedev.com/open/review/nea...l-pathfinding/
A* path-finding is a special case of Search Algorithms, specifically Dijkstra's algorithm. There are many more such algorithms and each can be better or worse depending on the given situation.