Hello All!
I create a PSDL_Surface like this:
Where FPixels is a dynamic array of Uint32. Now when I try to make a certain color transparent nothing happens. Anybody have any idea to why? Maybe even have some tutorial on how to do this sort of thing (I haven't found any myself).Code:FSurface := SDL_CreateRGBSurfaceFrom(@FPixels[0], FWidth, FHeight, 32, FWidth*SizeOf(FPixels[0]), rmask, gmask, bmask, amask);
Any help is really appreciated!
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