I'm using the texture one without a hitch, but I haven't tested the lighting one. I just got sick of the constant rewriting of code. Just so you know, this isn't a component you drop on the form ... it's all runtime.I guess problems would surface only when these are actually used, but from what I can see it looks pretty good.
OpenGL in it's texture system automatically free's the textures ... though the vectors may need to be freed. I'll look into that.
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