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Thread: Space Shooter Game Editor

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  1. #13
    Ok,

    I've been thinking about it... and I came to a solution... I created a new procedure SyncAnim, which I right now manualy set using a button on my form... after DrawLevel, I execute it and all my tiles are synced. (later I plan to make the AnimStart variable be read from the map.anim_start[] 2d array.

    Code:
     procedure TMain.SyncAnim;
    var i, j: Integer;
    begin
      for j:= 0 to 14 do
        begin
          for i:=0 to 19 do
            begin
              BackGround[i,j].AnimPos:=0;
            end;
        end;
    end;
    Right now I'm thinking about where to put this code , so that It would execute automagically , each time I go up and down on the level, or add a new tile....

    I'm thinking about using another boolean variable
    Code:
    var something_happened : boolean;
    and if I go up or down, or add a new tile , something_happened :=true ...

    then on AsphyreDevice1Render after DrawLevel I add
    Code:
    if something_happened = true then
        begin
             SyncAnim;
             Something_happened:=false;
        end;

    Right now i don't know if there is a better way to do this? I think this should not slow things down, since I'm not re-drawing twice, I just sync the animpos for all my tiles to 0 right now...

    UPDATE :

    changed my code to see how this works , but it seems this is not the right solution...during scrolling the animpos is always reset to 0, the game will move trough the world by 1 instead of 32 , which will make my water animation along with the rest of the animation still...

    UPDATE2 :

    Code:
      if Update_Anim = true then
        begin
         DrawLevel;
         SyncAnim;
         Update_Anim:=false;
        end;
    Attached is my code with the executable, and a sample level02.map , next step if this is OK, to create a level test sorta thing... that scrolls trough the level smoothly.

    I think I've got it this seems to work quiet good

    Greetings
    Robert
    Attached Files Attached Files
    Last edited by robert83; 02-01-2013 at 12:20 PM.

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