To get some idea of the program i'm after, thought to show first fademask i drew:
fade3x.png
With these it can generate the blends that are configured for each tile. What fademask looks like is free to change, and remake per tileset. Each tile can blend with many others, so it can come up alot of patterns for the final texture. I didn't want to go and draw these by hand for the game, and there could be over 30 base images to make the blends for. Besides if i'd want to remake, fix or make higher quality texture set, it will be much faster when it's automated.
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