About getting black textures when trying to deal with non-POT stuff, I had the same problem until I began to include this in my texture loading code:Code:glPixelStorei(GL_UNPACK_ALIGNMENT,1);
About getting black textures when trying to deal with non-POT stuff, I had the same problem until I began to include this in my texture loading code:Code:glPixelStorei(GL_UNPACK_ALIGNMENT,1);
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