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Thread: Space Shooter Game Editor

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  1. #30
    Here it is , see attachment.

    Yep about the snow, you are right, for that I'll need a Animated Snow tile , that is two tiles in Height, and I'll get the same depth effect and it will be much less expensive....


    A few questions about this Editor / code :

    1. I've tried it on multiple machines, and there is a strange thing (I'll try to explain) . The map scrolling even though it says 60FPS always , does not seem smooth... it feels like its going down at a variable speed (which is impossible since I'm moving it by 4 always....) Any ideas why?

    2. Also on one machine Amd Sempron 7100GS , it hangs at random places , the computer itself freezes completely... need to reboot. But on my computer, and another one ( I have a few of them, for them LanParty's) it goes without a problem. In fact yesterday I left it to run all night to see if I have a memory leak, or some other bug somewhere. I guess the 7100GS is overheating and that is why it hangs.... anyway if you could take a moment to look at my Scrollmap
    procedure to see if there is some potentialy dangerous code in there...that under certain circumstances might be problematic.

    Anyway what anoys me the most is problem number 1 , maybe it's because I'm not fullscreen ? Maybe because I'm using Panel as renderingsurface? Is this because VSYNC ? I'm not sure if I've set MaxFPS correclty and SPEED, is there a magic ratio between the two that should be input ?


    3. A side-side question :
    I've got a Celeron 2000, GeForce 2GTS can only push out 30FPS max... , what is the culprit here ? My code ? Asphyre / SpriteEngine combo? I'm asking this because (and now I'm probably comparing apples to oranges) for example Tyrian 2000
    runs smoothly on ever lower specs... am I limited here by the programing language itself ? ( or by my knowledge to write fast code ) - I'm asking this because I always think it's my falt, but not 100% sure, I just want to make this 100% clear, so that I don't expect it to run as fast on older hardware ...when it's simply not possible ... (cause it uses some modern DirectX stuff that is even though my sprites themselves are not complex , it still taxes older generation gpu's more... )
    Greetings
    Robert
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