Here i rendered a transparent ped. The lines around him are "little" blocky.
Is it possible to somehow tell OpenGL to smoothen these curves, so they don't look so blocky?
If it's not, i can live with that, but i decided to ask just in case.
The black behind it, is very basic fake shadow.
It has large offset because ped is dead and floating in air. This i just a test rendering.
The shadow should be transparent a bit also instead of complete black.
Shadow is practically same quad rendered with offset and with glColor3f(0,0,0);
Here is far view of ped
http://img843.imageshack.us/img843/8071/farview.png
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