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  1. #15
    With the old Edit3D it's possible to first create for example humanoid, and then copy/paste it multiple times. Then move vertices to make it seem like animation. Frame animation is much simpler than joints, and i have used that some year ago. Difficult to say its current status. Interpolated rendering functions seem to exist, and W3D loading automatically loads and fills the frame array for TTriModel, by quick glance.

    Created quick and dirty level screenshot

    And added first ingame screen. Now it's pretty safe to say that model loading could use some tweaking... Either way, moving without collision, jumping and aiming works. Laser sight on the rifle looks also pretty cool, it's large dot on close wall, and tiny dot at distant. And that gun there is rotating and floating, rendered after a glowing sprite which turns towards camera.

    edit2: Collisions finally working right. Custom made "physics simulation" sort of. Gravity is constantly affecting the character, and he is pushed away from nearest wall point, be it floor most of the time. This makes it possible to simply walk on top of that pile of rocks, or in other terms you could climb stairs with this. I can't wait to give you a video out, but there's still more things to do.
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    Last edited by User137; 28-02-2013 at 08:17 AM.

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