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  1. #16
    Yes it kind of does, player slides down slowly. Now it's good enough to publish a video. I also released it on SVN, both Lazarus and Delphi demos:

    Collisions, sounds, pickable objects (player starts without weapon), jump, crouch. Pretty happy for 1 day's work

    That texture bug still bothers though. It is not renderer's fault, it's just that my W3D format saves unique texture indices per face vertex. nxModel loader attempts to merge and group mainly based on smoothing groups. The texture coordinates are sort of right, some of them should just duplicate the vertices, to use the unique texture coords. The way these textures repeat in my world model makes it calculate them wrong. It really won't be easy to fix i think.

    edit: Well, i uncommented some older code and the texture bug was gone with it. I'll keep it that way but hope that other issues won't rise by it.
    Last edited by User137; 01-03-2013 at 05:45 AM.

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