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  1. #16
    So yeah, the texture bug was fixed. I also added the texture generation on the fly now, for new forcefield and the glow texture. Bullets bounce from the forcefield, player doesn't. I guess this is enough functionality for this demo. If i was to create any more, it would be wiser to have a real level editor and propably some sort of octtree optimization (not something i have in mind to do for long while maybe). This does start to get a bit laggy on my computer when the bullets are in hundreds, and for a good reason. There is over 1200 triangles in the world model, and checking each face per each bullet per frame, does take a bit of time.
    fps_demo.jpg
    As for lighting, i could still maybe optimize it with OpenGL default lights. Without investing too much time into that, because the real intention is to have more powerful lighting arrays for GLSL later on.
    Last edited by User137; 01-03-2013 at 08:13 AM.

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