It says that becouse most of the time if you think you need a fixed joint you probably can do the same with a compound geometry without joints. But in your case i see fixed joints useful. As you said, the joints can eventually get broken and the two body can move apart.Originally Posted by technomage
But does your engines move about the hull ?
Well you probably have some engines around the main body. If you add an equal force to each, you'll probably get a "forward" force.I'll have a look at using a fixed joint to connect all the items together, then I suppose it's just a question of working out the way each engine workes (e.g if I press up which direction you need to add force), any tips of that area? or is it just a question of trial and error.
You simply get your input from keyboard and then use some dBodyAddForce function.
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