I've tryed the demo. It seems to me that it's a problem in your rendering code, not in ODE.Originally Posted by technomage
At first look, it seems that you're appling twice the translation and/or rotation of engines mesh. Look in your code how you render things.. have you a hierarchy of object or use ODE body directly ?
Now, that's why i suggest using a proven system to "draw ODE world" while experimenting
Bookmarks