Remember those helicopter stages from original Super Mario Land on the Gameboy? Well, I'm making game around that.
Similarly to such hits like Not Tetris, my project will offer unique twist to gameplay - it'll feature randomly generated (with option to set seed) perlin noise-based infinite levels. How far can you get?
Libs used: Allegro.pas (with OGG Vorbis addon).
Things I may include:
- Ability to switch between submarine levels and enemies and helicopter (not much gameplay value, mostly graphics thing)
- Boss run mode, where levels won't be infinite and will feature boss fight at the end, just like original SML heli/sub levels did.
For now, I'm figuring out Allegro but unless something bad happen (like me being unable to find perlin noise generation unit, preferably with offset function for easier generation of infinite landscape in chunks), this is pretty easy project to write. Graphics and music will be ripped from SML, obviously and will be scaled up 2x (w/out filters).
Bookmarks