OK. Got worldgen working properly (I think). Now I need to make some finishing touches such as generating destructible blocks, then will get into actual chunk rendering.

Next thing will be to write class and code for animated sprites.

While SHL will require just one looped animation per object (if animated at all) such as Mario or enemies, I'll do it properly by writing reusable code that can take for any number of animations. So it'll take some time.