Well I figured as much. Probably not possible to make use of them without adding some kind of extra functionality into FPC it's self.
I'm sure you'll find them to be the best ones for the job. I recall Sascha Willems practically scolding Embarcadero on theirs and suggesting the use and inclusion of the DGL headers in future releases of Delphi instead.
Though I understand why you want to get into the mud and learn everything.
OpenGL is a bit of a monster though and I think it would be more of a benefit to let someone else fight that battle. Especially when it's already been fought. It might be a good idea to take on one API/framework at a time anyhow.
Now if the DGL community starts dropping the ball then that's a whole new bag of worms and I'd say go for it.
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