Hm, thanks. May I send you project files so you can help me debugging this segfault (will try to check callstack before that)?
//edit: Callstack isn't helpful. It shows only that function I mentioned before (ntdll!LdrWx86FormatVirtualImage (1584)) and since it seems to be Windows function, I can't really do anything about it...
Question: Do modern operating systems (Windows/Linux/Mac) free up memory that was used of program even if it was leaked? If they are I could probably get away with not freeing states up at end of program without any damage for players. Of course best would be to fix underlying issue, but if you won't be able to help I'll need some sort of last resort.
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