I was thinking that maybe generator could be a root of a tree or sth and update children, adding nodes as it spreads. could work for smaller spaces but a big hole in base hull could be troublesome to calculate
btw is your thermodynamic simulation based on 'cellular automata'? just read that both minecraft and dwarf fortress use them to simulate fluids
as for my game setting it starts with a landing on a planet with 0% oxygen. only sources of oxygen will be 'generators' (greenhouse, pipes) placed by player
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