Theme ideas I have had considered in the past: (and may again in the future)
- User generated content
- Single screen
- AI enemies and/or players
- Side view
- Building, creating and designing
- Abstract visual design
Themes for the PGD Challenge will usually be focused on an aspect of game mechanics or game design.
As much as I love AI, I don't think I would want to narrow it down to a contest of scripts inside of a simulated environment. As neat as past events like this are, we are about making games more than pooling all our efforts into just one feature of a game no? (That said, you can still create your own engine and platform and hold competitions with those interested.)
I may post more ideas later... we'll see.
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