As were mentioned above, here is the last release of ZenGL 0.3.x
ZenGL 0.3.12
Changelog:
- [Windows]fixed choosing icon for title bar
- [Windows]fixed handling WM_MOUSEWHEEL
- [Android]added workaround for FBO on Tegra-based devices and probably other devices where GL_MAX_RENDERBUFFER_SIZE is always 0
- fixed saving volume value for snd_PlayFile/snd_PlayMemory functions
- fixed incorrect determination of size of animated sprite in sprite engines(procedural and based on classes)
- fixed pengine2d_ClearAll
- added option USE_ZLIB_FULL
- removed touch_DblTap
- removed any WinCE support
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PS: I leave Pascal community till better times.
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