You know some childish expectation ... Like real-time rendering of Metaballs (which is possible but very expensive in a scene ^^;;, Volumetric effects, really huge scenes and a lot of eye candy effects
Some of them are implementable in the engine but ... Is it really necessary ?![]()
At a time I remember I wanted also to integrate Radiosity in my renderer (with precalculation of lightmaps after loading ...) ... But in the end this is really no use. Simple PPL is way more sufficient and harder enough to integrate to a well designed scene
![]()
Bookmarks