Originally Posted by
SilverWarior
@phibermon
What I was trying to say is why teaching people of how to initialize OpenGL rendering pipeline, why teaching them how to store textures in video memory, how to apply transformations onto 3D models, applying lighting and shaders, and so on low level if there are already available graphics engines that can do all this for them.
If we go and start teaching this do we also expect that each one of them will be using this knowledge to create his own graphical engine.
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