thanks for the info provided. I will be sure to look it over. I must say though that my interest is not to create a hex based game but as a way to create nice looking maps with out alot of work. the tiles will be small in scale so they will be less restrictive to work with but will always blend in a consistent way. in some areas they will be small while other areas they may be quite large, some tiles will have 3d objects bound to them like stones or trees groups of tiles can form settlements or taverns that can be droped anywere they fit. there is no limit to this design.