Now ZenGL can rotate viewport together with device Also all new code have been committed into svn. Maybe later I will provide all object files for zlib, libogg, libjpeg and chipmunk.
Now ZenGL can rotate viewport together with device Also all new code have been committed into svn. Maybe later I will provide all object files for zlib, libogg, libjpeg and chipmunk.
Last time I was busy by other aspects of ZenGL, but few moments ago I finished implementation of mouse events emulation via touch input And I will start to implement touch_*(still thinking which functions will be useful) functions specially for iOS, because emulation of mouse_* functions(mouse_X, mouse_Y, mouse_Down, mouse_Click, mouse_DblClick and mouse_Up for M_BLEFT) is not enough.
I can't find any reference here not on the ZenGL pages on to how to perform the svn checkout. Only by Googling I found the address
svn co http://zengl.googlecode.com/svn/tags/0.2.x
which works, but I am not sure if that will check out the right version.
In topic Description you can find link to "SVN repository"
This command will checkout stable 0.2.x branch.
I updated note about compilation ZenGL for iOS. With FreePascal 2.6.0 now it's quite easy to use it with XCode.
Bookmarks