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Thread: iOS Support

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  1. #1
    Now ZenGL can rotate viewport together with device Also all new code have been committed into svn. Maybe later I will provide all object files for zlib, libogg, libjpeg and chipmunk.

  2. #2
    Last time I was busy by other aspects of ZenGL, but few moments ago I finished implementation of mouse events emulation via touch input And I will start to implement touch_*(still thinking which functions will be useful) functions specially for iOS, because emulation of mouse_* functions(mouse_X, mouse_Y, mouse_Down, mouse_Click, mouse_DblClick and mouse_Up for M_BLEFT) is not enough.

  3. #3
    Quote Originally Posted by Andru View Post
    Now ZenGL can rotate viewport together with device Also all new code have been committed into svn. Maybe later I will provide all object files for zlib, libogg, libjpeg and chipmunk.
    I can't find any reference here not on the ZenGL pages on to how to perform the svn checkout. Only by Googling I found the address

    svn co http://zengl.googlecode.com/svn/tags/0.2.x

    which works, but I am not sure if that will check out the right version.

  4. #4
    In topic Description you can find link to "SVN repository"

    This command will checkout stable 0.2.x branch.

  5. #5
    I updated note about compilation ZenGL for iOS. With FreePascal 2.6.0 now it's quite easy to use it with XCode.

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