Quote Originally Posted by chronozphere View Post
Like I stated before, I think that simplicity must be key in such a competition. We have to make sure that it's something that can be done on a small time budget. For example, we could try to organize it in one week or weekend. It's way more fun to see 8 small finished games than 3 finished games made in 5 months (like the last competition).

I think this is the most important part. The theme is not that important to me, because even If I don't really like it, I can still spend a few days to make something crazy.
WILL's organising the next big one, but it was always my plan with the PGD Annual site to allow smaller competitions that are done just for kicks... short, sharp, coding bonanzas... as you say weekenders or week long ones.