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Thread: Go-flavored Pascal: now with Raylib bindings

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  1. #1
    Cool.

    Is it able to use DLL files? If so maybe it can use Allegro.pas as well...
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  2. #2
    Quote Originally Posted by Ñuño Martínez View Post
    Cool.

    Is it able to use DLL files? If so maybe it can use Allegro.pas as well...
    Surely it is able to use them, since both Windows kernel and Raylib are given as DLLs. But XD Pascal does not currently support Int64, so I cannot use Allegro.pas right now.

  3. #3
    I've seen the compiler posted on reddit, it is impressive in its own right. What would you say is so useful in interfaces in pascal? what do they make better?
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  4. #4
    Quote Originally Posted by JernejL View Post
    I've seen the compiler posted on reddit, it is impressive in its own right. What would you say is so useful in interfaces in pascal? what do they make better?
    If compared to the original, non-OOP Pascal, interfaces provide virtual functions. If compared to OOP versions of Pascal like Delphi or FPC, interfaces are much simpler yet almost as powerful as the inheritance-based OOP model.

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