Quote Originally Posted by SilverWarior View Post
I think that the main problem is that we pascal developers have to do much more work to finish any of our entries into these competitions. That is mostly becouse there isn't any Unity like game engine for pascal.
You see there is a big difference when creating a game with Unity worshop becouse unity has integrated resource managing, most comon algorithms etc. or when you have to go and implement all teese by yourself and thus write many thousands of lines of code.
If I only check my code that I have written for ingame Supply and Demmand economic system I was working I see that it has over 100K lines of code and it is still not finished entirely.
This is one of the factors that kind of puts me off... you use Unity or some other engine of a similar ilk and you have a massive head start... but the rules do allow for the use of publicly available engines and libraries, so theoretically you could use any of the engines we currently have available... or if we create a community engine... that would be open source and from what I read of the rules, acceptable

Get to that stage and we could get everyone who worked on the engine to crash the compy