Originally Posted by
pstudio
I find this interesting. Right now I'm mostly thinking in classical 2d action games/platformer etc. where the spatial relations between game objects are important. As I see it the layouts will primarily describe different UI layouts. You can't change the game world presentation because this will result in different experinces of the game. The extra space gained using wider aspect ratios can mostly be used for HUD display and insignificant parts of the game world. Or do you disagree with this statement?
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