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Thread: 2nd PGD Challenge - "Platformation"

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  1. #1
    Quote Originally Posted by paul_nicholls View Post
    In the screenshot, the brown color tiles are 'earth' element, the red ones 'fire', and the blue ones are 'air'
    Does it means they have different properties?
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  2. #2
    Quote Originally Posted by Ñuño Martínez View Post
    Does it means they have different properties?
    Well, I guess their 'properties' are that each type of element block island will have it's own type of enemy - an air island might have a wind elemental or fan for example, fire might have a laser tower or lava pool.

    Just some ideas and thoughts so far...I haven't decided anything yet

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Very cool Paul! You were always pretty good with the vector style graphics.

    Well you could create "chunks" that could be automatically matched up and then randomly placed upon loading of the level as an idea. That would "split the middle" for keeping a procedurally based level generator. Never seen it done for a platformer though. Would be a neat idea if you could pull it off.
    Jason McMillen
    Pascal Game Development
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  4. #4
    Quote Originally Posted by WILL View Post
    Very cool Paul! You were always pretty good with the vector style graphics.
    Thanks Jason! Very kind

    Quote Originally Posted by WILL View Post
    Well you could create "chunks" that could be automatically matched up and then randomly placed upon loading of the level as an idea. That would "split the middle" for keeping a procedurally based level generator. Never seen it done for a platformer though. Would be a neat idea if you could pull it off.
    Interesting idea, I will see what i can come up with...thanks!

    BTW, after a couple of days I have FINALLY gotten my character jumping physics working now so I can run along the ground or jump up into the air with collisions against the tiles in the world (all static ATM)...yay!
    I would love to have a little vector guy to be running around but I don't think I have time to do this so I have a much simpler character right now - a moving circle with eye + spikes (whirling around its body) that will be able to be fired at enemies

  5. #5
    Neat! As well as the jumping and collision detetion working properly now, my little character can now zoom up verticall walls as easily as rolling along walls below him! Woo Hoo!
    Once a video has uploaded I will post it here

    Now I have to pull my finger out and get some enemies into the game, and get the journeying going too! haha

  6. #6
    Control question for you guys: currently you can move the character around using cursor keys (left, up, down) and keys (a, w, d).
    I am now thinking of how I can do the aim + firing...

    Do you think it would be too hard to move around with the keyboard and use the mouse to target and fire at enemies?

  7. #7
    PGD Staff code_glitch's Avatar
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    Sounds like every fps out there for pc... WASD to move, mouse to aim and shoot so no... not too hard
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  8. #8

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