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Thread: Tilengine 2D Pascal Wrapper!

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  1. #1
    Quote Originally Posted by turrican View Post
    Hi pascals,

    I'm here to promote my little Pascal wrapper for Tilengine Library.

    Tilengine is a Retro Raster based library to develop 2D complete games.

    The engine library is coded in C++ and has most language language wrappers (C#, Phyton...) and now Pascal.

    You can find here : http://www.tilengine.org

    You can find the source here : https://github.com/megamarc/Tilengine

    Pascal Wrapper only works with Delphi and FPC under windows from the moment but will be tested on linux ASAP.

    Enjoy!
    Great work!

    Can you provide a Super Mario clone with pascal source code?

    You've a world editor to create the Super Mario Levels?

    See ya!

  2. #2
    Quote Originally Posted by ironquark View Post
    Great work!

    Can you provide a Super Mario clone with pascal source code?

    You've a world editor to create the Super Mario Levels?

    See ya!
    The SuperMarioClone sample was written in C# to showcase the wrapper for this language, which is very different than the pascal wrapper. Having a version of SMC in Pascal would require a full rewrite of the sample. However, anybody is encouraged to do the work, of course! I'll be glad to include it in the official package citating the author.

    To edit the maps of all the samples (including super mario clone) I use the open source Tiled Map Editor, Tilengine reads its file format natively.

    Regards!

  3. #3
    Quote Originally Posted by megamarc79 View Post
    The SuperMarioClone sample was written in C# to showcase the wrapper for this language, which is very different than the pascal wrapper. Having a version of SMC in Pascal would require a full rewrite of the sample. However, anybody is encouraged to do the work, of course! I'll be glad to include it in the official package citating the author.

    To edit the maps of all the samples (including super mario clone) I use the open source Tiled Map Editor, Tilengine reads its file format natively.

    Regards!
    I'm glad to know about Map Editor thank you very much!

  4. #4
    v1.10 released

    • Improved animation engine with new tileset sequencer
    • Improved spriteset loader with new csv format compatible with Leshy SpriteSheet Tool
    • New blending mode: modulation
    • Many small bugfixes and improvements
    • New "SuperMarioClone" sample that showcases many of the new features

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