Quote Originally Posted by Darthman View Post
Hi there again!
Today i glad to present to you Parallax oclussion (steep) mapping with quad-engine:

Download demo here:
http://quad-engine.com/public/pom.zip

Requires pixel shaders 3.0;
Works buttery smooth for me. What are the practical applications for this though? I imagine if you try to use this too much it would significantly slow a game down.