Quote Originally Posted by pstudio View Post
I believe that you can use just one asset and then downscale and still get good results. Sure if you're porting a pc game to a smartphone then it could make sense to create new assets optimised for smaller screens. But it all depends on the game in then end. For a pixel perfect result downscaling obviously wouldn't be a good way to go.
Have you tried what I sad in my post about downscaling (slowly scale down any of your photos in your popular photo editing tool and you wil quickly understand what I mean).
You should understand that highres graphics would use much more memory for storing them. So if you have a lot of graphics you could soon find out that your game won't be able to run on most older computers, becouse they would lack the necessary graphic memory to store all of those highres graphics in it. Also using higres graphics requires more procesing power from the graphics card especialy when using scaling as this requres even more procesing. So it is posible that many older computers wont have graphics cards wich would be capable of renderning your game with decent FPS.
Yes you could downsample your graphics at the verry start of the game, but this will increase the games loading time quite a bit. And noone likes wating long for the game to load.

Anywhay if it would be so easy ass you think everyboddy would be using this aproach. How many games have you ever seen using this aproach. I don't recal any of them.