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Thread: FPCDoom

  1. #1

    FPCDoom



    FPCDoom is a source port of Doom game in Free Pascal / Lazarus.

    License GPL

    Downloads (windows executable and full source code - tested with Lazarus 1.6.2, 1.8 and 2.0.4)


    Source code repository


    Features
    • High screen resolutions
    • External textures
    • Uncapped framerate
    • Automap rotation and overlay
    • Dynamic lights
    • Accurate software rendering (using floating point arithmetic where needed instead of fixed point)


    The purpose of the project is to provide a solid code-base of the game Doom in Free Pascal Compiler.
    Early versions of it's bigger brother (DelphiDoom) were possible to get compiled with FPC, but they were some issues and/or incompatibilities. FPCDoom provides a stable and modern id-Tech1 engine fully compatible with FPC.

    Compile and play
    My sourceforge downloads include only the source code and the compiled executable (Win32)
    To run the game you must also have game data (doom.wad or doom2.wad etc).
    If you do not own the original game, you can download the shareware data (doom1.wad) from here.


    Have fun!

    Last edited by Jimmy Valavanis; 22-11-2019 at 07:14 PM. Reason: Add latest version link - update lost images

  2. #2

  3. #3
    Can it be compiled for Linux or are there some Windows-only libraries in use?
    Best regards,
    Cybermonkey

  4. #4
    Quote Originally Posted by Cybermonkey View Post
    Can it be compiled for Linux or are there some Windows-only libraries in use?
    It uses DirectDraw surface for blit buffer, DirectSound for sound effets and MCI for music. Al lthe system specific routines are the i_xxxxx.pas units.

  5. #5
    Awesomesauce mate!!

    cheers,
    Paul

  6. #6
    PGD Staff / News Reporter phibermon's Avatar
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    Absolutely awesome although now I'm confused - if the doom/heretic engine is ID Tech 1 - and the Quake 2 engine is ID Tech 2 - then what does that make the Quake 1 engine?
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  7. #7
    what does that make the Quake 1 engine?
    Id tech 2, making it just an earlier version of the Quake 2 engine..

    https://en.wikipedia.org/wiki/Id_Tech

  8. #8
    PGD Staff / News Reporter phibermon's Avatar
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    Quote Originally Posted by Chebmaster View Post
    Id tech 2, making it just an earlier version of the Quake 2 engine..

    https://en.wikipedia.org/wiki/Id_Tech
    Well now I have to rename a bunch of stuff
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  9. #9

    FPCDoom 1.12.3.114

    Version 1.12.3.114 is available

    Downloads (windows executable and full source code - tested with Lazarus 1.6.2, 1.8 and 2.0.4)


    Source code repository


    Notable New Features
    • Software rendering using multiple CPU cores
    • Dynamic lights/lightmap
    • Widescreen support, pillarbox & letterbox, custom aspect ratio etc
    • Mirror
    • Color post processing effects like grayscale & (retro) palette
    • Change display mode from the Menus
    • Key bindings
    • Many other new additions to the Menus to configure the engine.
    • Portions of the source code has been reformatted to prepare alternate compilation targets (win 64bit & maybe linux).


    Screenshots to demonstrate the new rendering features







    Screenshots of Menu options











    Enjoy!
    Last edited by Jimmy Valavanis; 22-11-2019 at 07:34 PM.

  10. #10
    I love it!! Great work mate

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