In that case you might want to check:
- Newton Game Dynamics Engine headers for which you can find here: https://www.saschawillems.de/pages/n...pascal-header/
- Kraft Physics Engine that is entirely built using pascal language. You can find it on Github: https://github.com/BeRo1985/kraft
And if you are thinking about making a 3D game you might want to consider using Castle Game Engine instead of FMX.
Castle Game Engine is written in Object Pascal and uses the above mentioned Kraft Physics Engine. By using CGE you will also get much better graphical performance since its renderer is much more optimized than the one from FMX. Not to mention that it offers a lot of other game related features that you would have to implement by yourself for FMX.
Yes, I have seen Castle Game Engine before and run it in Lazarus.
Unfortunately, I could not configure Lazarus 2.0.8 to build Android and iOS applications.
That's why I didn't use CGE, I even tried to change the CGE to Delphi, but the language structure is different.
For example, in Delphi, the property can only be used inside the class, but not in FPC, and so on.
Hello everyone,
Looking for some information on HGE,
GoodLuck For Your.
Hi Thisal.
I've look for HGE and it only shows a disturbing disease. What is it?
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I see. Thanks.
Not much information here since it is a C++ engine.
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I am using fpc lazarus in linux environment to build a game to my grand children. And I need to dive deeper into maths. Before my retirement I worked a lot with Oracle PL/SQL which has some similarities with pascal. And also a great deal of javascript. But coding a game is another universe! I look förward to take part of your experiance!
/per
Hello new people.
Don't hesitate and make your questions and announcements. We're eager to see what you can do!
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Welcome to all the new members
cheers,
Paul
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