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  1. #5
    I have been increasing PGD popularity in a way from the wery first day I came here. How? When I visit PGD site from work I always come here trough Google. When I started visiting this site I had to write atlest "pascal game dev" for google quick results to show link to PGD in the results. Now it is enought just to write "pascal ga". So by doing this I increased PGD popularity in Google sercher. This means that there is greater chance for PGD site to come up in serch results even if they are the search isn't about PGD directly.

    Also I plan to contact Žarko Gajić author of Delphi About site so that he will update his site acordingly or point any Delphi devloper who is interested in game development to PGD.

    Also one of the problems is that many pepole doesn't know that Delphi uses pascal language. I must admit that it took me quite some time to realize that myself. But blaime for this goes to the Borland wich tried to create a uniqe programing language caled Delphi and not pascal. Only recently Embarcadero started to metion again that their Delphi IDE actualy uses pascal programing language and not Delphi programing language.

    I would also ask PGD members who have developed their own Graphic engines and such to try to make those compatible with Delphi and write proper tutorials of seting up their graphic engines in Delphi. Yes I know that it isn't easy to do that especialy since you don't use Delphi yourself but without this only a few of Delphi developers would be wiling to try and hastle of seting your graphical engines to work in Delphi by themself.

    Also if we want to atract more newbies we should start writing some tutorials about how to start a game developement preferably for both Delphi and FPC and write tehm in a way so that they would be understod by newbies. We also have to take into acount that there may be many newbe programers wich might be interested in game development from start. What does this means? Our tutorials must sometimes even explain some programing language technics. For instance in my article about RPG battle system I heavily rely on classes and class inheritance. And becouse of this the article will include short explanation of how classes and calss inheritance works and why I used this aproach. That is the second biggest reasony why I'm working on my article for so long.

    I myself am still working on my article about making a Combat system for RPG game. I also have ideas for a few more articles (Handling Savegames, Making GUI components, Making proper code structure for games - using gamestates). If noone else would write them I will do it myself but unfortunatly I don't know when since my free time is werry limited.
    Last edited by SilverWarior; 22-02-2012 at 09:13 PM.

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