Well.... It works!! =)... It's signed and running on my Iphone! 60 fps!
The command to sign is really simple :
codesign -s Developer demo01.app/demo01
Well.... It works!! =)... It's signed and running on my Iphone! 60 fps!
The command to sign is really simple :
codesign -s Developer demo01.app/demo01
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
That is so awesome!
Now I wish I had a iPhone/iPod, or some other flavour of Apple device to try programming for LOL
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Now ZenGL can rotate viewport together with device Also all new code have been committed into svn. Maybe later I will provide all object files for zlib, libogg, libjpeg and chipmunk.
Last time I was busy by other aspects of ZenGL, but few moments ago I finished implementation of mouse events emulation via touch input And I will start to implement touch_*(still thinking which functions will be useful) functions specially for iOS, because emulation of mouse_* functions(mouse_X, mouse_Y, mouse_Down, mouse_Click, mouse_DblClick and mouse_Up for M_BLEFT) is not enough.
I can't find any reference here not on the ZenGL pages on to how to perform the svn checkout. Only by Googling I found the address
svn co http://zengl.googlecode.com/svn/tags/0.2.x
which works, but I am not sure if that will check out the right version.
In topic Description you can find link to "SVN repository"
This command will checkout stable 0.2.x branch.
I updated note about compilation ZenGL for iOS. With FreePascal 2.6.0 now it's quite easy to use it with XCode.
Ingemar
Allows your application to work on iOS-devices.Originally Posted by Ingemar
After signing you can just drag&drop your bundle to iTunesOriginally Posted by Ingemar
Last edited by Andru; 19-04-2011 at 02:50 PM.
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