there doesn't seem to be a big difference between the two. I choice Sdl 2 as it seem's the most popular. my needs are small since I work mostly with my own code. I am working on similar tools but more focus on procedural design. at the moment I am reworking the core a bit so it would be easier to adapt to other frameworks like Allegro. I had hoped that there would be a pdg game engine but it seem's the tweaker's killed any chance of that. I would have adapted my work to it. any progress in your work?
Thanks, I hadn't noticed that it was actually saving BMP files instead of PNG. I removed Bitmap.Free to make it compatible with the rest of the code.
I finally got the code generation to work now, at least for a simple project. It does still need to be tested a lot more to make sure all commands work properly.
Nice to read this.
My game engine has its own simple and limited map editor but once TileStudio is up and running I'll work on one or two tsd files if possible (I'm using IFF file format and need to calculate sizes in bytes).
Last edited by Ñuño Martínez; 23-03-2017 at 10:40 AM.
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