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Thread: Pre April 2014 - Welcome to PGD! Make your first post here....

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  1. #1
    Welcome HappyMember.

    Programming in x86 Assembly... You're mad...
    No signature provided yet.

  2. #2
    Quote Originally Posted by Ñuño Martínez View Post
    Welcome HappyMember.
    Thank you!

  3. #3
    PGDCE Developer
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    Hello, I'm Marco Cestari, a Delphi/C# coder from Brazil.

    Registered some years ago, and never participated to the community, but now, I'm getting interested to delphi game dev again

  4. #4
    Hi Marco I have aproved your post so now all you need to do is do some more browsing around the forum so autopromotion can kick in and unmoderate you. This will then alow you to freely post around the forum.
    If for some reason this doesn't happen do contact me.

    BTW welcome back.

  5. #5
    PGDCE Developer
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    Thank You

  6. #6
    Hi. Some of you may remember me. I certainly remember all of you with whom I ever communicated before and the good help I received. Another 'Thanks' to you all. And also a hello to everyone.

    A little history:
    As a kid I dabbled a bit in Turbo Pascal (and possibly C) and never really seriously continued programming due to other interests and activities. Occasionally I went back to programming for fun and learning purposes and I was busy using and learning at different points in time Pascal, C, C++ and D and eventually more in regard to games. I visited this forum in the past some years ago and, since certain things happened in life, did not visit anymore nor did I continue learning programming.
    Lately, my interest in programming has sparked up again and I have been using D and Prolog (for knowledge and logic and fun), and prefer at the moment Pascal for general structural procedural programming. I could use some refreshments and so far it has been going reasonably well.

    While I'm at it, I immediately have some questions to ask, heh heh heh

    Some questions:
    Now, I've been going through the forum and have been using a search engine, but I cannot find any link nor information about available books on programming with FreePascal and SDL. Aren't there any books available, preferrably good books to be recommended? The kinds of books that really "get at it" in a clear manner. What I mean is that, among other important things, they also teach you how to be creative in programming and how to think like a programmer to solve certain problems.

    Also, if one uses a 64-bits version of Windows, what exact SDL.dll should be used?

  7. #7
    Quote Originally Posted by Bijo View Post
    Now, I've been going through the forum and have been using a search engine, but I cannot find any link nor information about available books on programming with FreePascal and SDL. Aren't there any books available, preferrably good books to be recommended?
    I don't think there are any books about using SDL with FreePascal but I may be wrong. The closest thing to that is FreePascal meets SDL webpage wich contains quite a few tutorials on how to use SDL with FPC. You can find page here:
    http://www.freepascal-meets-sdl.net/

    There are SDL 2.0 headers in making for pascal. You can read more on this here:
    http://www.pascalgamedevelopment.com...-Object-Pascal

    The reason why you probably didn't find much on SDL using serch function of PGD site is becouse search function threats SDL as to short word and doesn't even include it as search keyword.
    Luckily the talk about SDL 2.0 headers happened recently so I could have finded that thread manualy for you.


    Quote Originally Posted by Bijo View Post
    What I mean is that, among other important things, they also teach you how to be creative in programming and how to think like a programmer to solve certain problems.
    Such books usually doesn't focus on using specific graphic engine but on general game development. But it is hard to find any general book as it laregly depends on what you want to achieve.


    Quote Originally Posted by Bijo View Post
    Also, if one uses a 64-bits version of Windows, what exact SDL.dll should be used?
    SDL.dll file versionm isn't dependant on wheter Windows is 32 bit or 64 bit but on your aplication. If you compile your game with 64 bit compiler you would need to use 64 bit version of SDL.dll and if you compile your game using 32 bit compiler you would have to use 32 bit version of SDL.dll

    NOTE: 32 bit applications always use 32 bit dynamical libraries (dll-s) and 64 bit applications always use 64 bit dynamical libraries. This is necessary becouse of difference in pointers between 32 bit and 64 bit applications as wel as becouse of difference in instance handling and memory handling between 32 bit and 64 bit applications. You can always run 32 bit applications on 64 bit Windows (32 bit compatibility mode) but you can not run 64 bit application on 32 bit Windows.


    BTW Welcome back!

  8. #8
    Hello,

    I'm a Delphi Dev and I would say thanks to Athena for my account

  9. #9
    Co-Founder / PGD Elder WILL's Avatar
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    Hey and welcome to PGD!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #10
    PGD Community Manager AthenaOfDelphi's Avatar
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    Quote Originally Posted by LinSoraK View Post
    Hello,

    I'm a Delphi Dev and I would say thanks to Athena for my account
    You are most welcome. Welcome to PGD
    :: AthenaOfDelphi :: My Blog :: My Software ::

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