That looks awesome. Would like to know how good the HTML5 gaming experience is.
Will you be using particle-systems?
Too bad I couldn't join. Job and studies are consuming all my time.
That looks awesome. Would like to know how good the HTML5 gaming experience is.
Will you be using particle-systems?
Too bad I couldn't join. Job and studies are consuming all my time.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
On Chrome, IE9 & iPad, it's very reactive, the HTML5 canvas is very well accelerated. In many ways, it could handle more complex stuff.
iPhone is smooth, but the game isn't designed for it, so you can't do much if you don't have tiny fingers
Not really, explosions are sprites, though when you fill up the map with missile towers, the missiles and explosion make up a particle system of some sort...Will you be using particle-systems?
A video just before I go to sleep. The playback rate is incorrect and stuttering for some reason.
The easy part (the code) is essentially done, now comes the hard part: maps, gameplay tweaks & level design, better art, sounds... some of it just won't make it for the deadline
That's time management old friend.
There is however the post-competition finish-up that everyone does. You may have just gotten your entry in and meeting the end goals by the skin of your teeth, but it's in. Now you get to finish off all those things on your list to consider it completed. It's kinda fun to see who can stick it out to finish off their entries.
Nice video, but you don't seem very good at your own game. That or you need to balance it a bit more in your favor.
Nice work dude
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Looks very interesting, better graphics for enemy and defence units and it will rock!
It's actually currently way too easy (need it to test level completions, etc.).Nice video, but you don't seem very good at your own game. That or you need to balance it a bit more in your favor.
I'll ramp up the difficulty a bit for the PGD version, but not too much, so it won't take hours for the judges to reach all the levels! (8 distinct maps right now, with 11 locations, as a couple maps are recycled twice)
Alas, that's probably something that won't happen, I'm just too ineffective when making graphics, and they don't even look very good...Looks very interesting, better graphics for enemy and defence units and it will rock!
On the other hand, there is already a "Challenge" (hard, infinite, semi-random) mode, for which I would like to squeeze in global leaderboards if time permits
You did finished the game! I should take this seriously!
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Wow, now that brings back some knongregate memories. Looking forward to playing this one folks Looking great there Eric!
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Added global leaderboards with Playtomic, picked them since they were free and had an HTML5 API
Their API si very simple to use: one line to setup, one line to record a highscore, one line to get the leaderboard!
Won't get any Challenge points for it, but there is a cool factor to it I couldn't resist! (of course, less cool will be cheaters, but let's cross that bridge later).
Not much presentation in the leaderboard yet, it's just a big rounded rect + text, I'm using HTML5 Canvas ShadowBlur for the font effects.
I also have a start icon now, quickly made up with iconJ.
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