Results 1 to 10 of 40

Thread: The future of Pascal as language for games

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    short answer : the future of pascal as a language for games determined by (pascal coders) not by the language itself .


  2. #2
    Quote Originally Posted by AirPas View Post
    short answer : the future of pascal as a language for games determined by (pascal coders) not by the language itself
    Exactly! So lets stick with it and show all other pepole who think pascal is not good for games how terribly wrong they are.

  3. #3
    Well, I'm doing my living from Pascal Games for several years and I hope to be creating Pascal Games for a long long time yet, I don't see any reason to exchange to another language. Windows/Mac/iOS/Android. Pascal does have everything I need! =)

    Druids Battle of Magic - Windows (Mac and iOS ports to be released)
    http://www.bigfishgames.com/download...agi/index.html

    Abra Academy - Windows
    http://www.bigfishgames.com/download...emy/index.html

    Abra Academy - Returning Cast - Windows
    http://www.bigfishgames.com/download...ast/index.html

    Dreams of a Geisha - Windows/Mac/iOS
    http://www.dreamsofageisha.com

    Sultan's Labyrinth - Mac and iOS
    http://www.bigfishgames.com/download...ame/index.html
    http://itunes.apple.com/en/app/the-s...hd/id465814548
    http://itunes.apple.com/en/app/the-s...th/id465814690

    Sultan's Labyrinth - A Royal Sacrifice - Mac (iOS to be released)
    http://www.bigfishgames.com/download...ice/index.html

    And I do have more 4 games scheduled to be released this year! Well, I'm really sure Pascal is not dead for GameDev! =)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •