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Thread: Modern, opensource automaticly-growing runtime font packer for games

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  1. #1
    Quote Originally Posted by SilverWarior View Post
    I'm also not sure who Nitrogen is. But as far as licence goes I guess Paul will know best since he was the one who updated the code last Pnr Status TextNow VPN. So it is best to ask him about that.
    To avoid it all,
    You can check the Font Studio by mikepote on bitbucket.org, its OPen Source (so Free).
    Last edited by NOUR; 14-02-2019 at 08:00 PM.

  2. #2
    Quote Originally Posted by NOUR View Post
    To avoid it all,
    You can check the Font Studio by mikepote on bitbucket.org, its OPen Source (so Free).
    It uses what looks like same unit (packing.pas), but it seems like it's an older or a modified version of it - https://bitbucket.org/mikepote/font-...e-view-default

    packing insert routine seems identical, except that it uses constants rather than enums, but the order of checks and all seems all identical, so i'd say this is same unit, or at least the files are related.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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